
There’s a few new (mostly novelty) weapons, a new enemy that’s still essentially just marauders, and a story that unfolds with a fake Sophie’s Choice at its conclusion. If you weren’t a fan of The Outer Worlds the first time around, nothing was added to the gameplay here. In fact, it’s mostly just shooting marauders while the story happens around you. The murder mystery is such a great introduction, but the actual content doesn’t involve a lot of actual investigation. It even turns the trim 20 – 30 hour core experience into a meatier 30 – 40 hours! I just love how seamless and cohesive it feels.Ĭohesive is one word, but safe is another I could use. Outer Worlds’ disparate… well, worlds also mean that this feels no different to any other location, rather than being a separate instanced area in an otherwise open-world game. I don’t see many DLC packs delivered like this: those of us who’ve played Obsidian’s previous titles like Fallout: New Vegas will remember being slapped in the face by numerous DLC packs the instant you finish the tutorial.

It’s hooky, it feels true to the world, and more importantly doesn’t interrupt the flow of the game – it’s presented at a natural narrative lull in the main story, so you don’t feel like you’re ignoring something more important, and since it’s not tacked on the end you’ll still get the full narrative arc once you finish this mission. After a severed arm clasping a mysterious message is delivered to your ship, The Unreliable, you’re whisked into a murder mystery investigation for eccentric heiress Minnie Ambrose on the planet Gorgon. Let’s get into that fresh new content, though. And this isn’t just in the confines of the new areas introduced with the DLC – it includes the whole base game. We strange Nintendo people finally get graphical mod cons like volumetric clouds, shadows and readable text – it’s still blurry, but it’s absolutely nowhere near as bad, and if you squint, it almost looks good! Beautifully, this has been done without compromising to framerate, with even big firefights still staying at a stable 30fps. Thankfully, with the release of its first DLC pack, Peril on Gorgon, The Outer Worlds is finally a playable experience. It was hyped up to be one of those ‘how can the Switch do this!?’ moments a la The Witcher III or Doom: Eternal – but the question was rapidly answered with an ‘oh, it kinda can’t’, with textures reduced to myopia simulation levels. A few months ago, I looked at The Outer Worlds when it first launched on the Switch.
